[settings]
my_peds1Count = 22
my_peds1[0]Model = s_m_y_clown_01
my_peds1[0]Model2 = 0x4498DDE
my_peds1[0]Positionx = -325.0049
my_peds1[0]Positiony = 6489.393
my_peds1[0]Positionz = 2.81845
my_peds1[0]Heading = 75.00002
my_peds1[0]Task = 20
my_peds1[0]Weapon = CarbineRifle
my_peds1[0]Group = 1
my_peds1[0]SeatPosition = -1
my_peds1[0]my_peds_variation = Random
my_peds1[0]my_peds_Accuracy = 10
my_peds1[0]my_peds_Health = 800
my_peds1[0]my_peds_Armour = 0
my_peds1[0]my_peds_Invincible = False
my_peds1[0]my_peds_DrivingSpeed = 20
my_peds1[0]my_peds_DrivingStyle = Normal
my_peds1[0]my_peds_CombatEngaugeRange = 20
my_peds1[0]my_peds_CanLeaveGuardRange = False
my_peds1[0]my_peds_GuardRange = 5
my_peds1[0]my_peds_VecFallowDist = 5
my_peds1[0]my_peds_seeingRange = 30
my_peds1[0]my_peds_hearingRange = 60
my_peds1[0]my_peds_group_numb = 0
my_peds1[0]my_peds_Combat_Ability = 2
my_peds1[0]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[0]my_peds_can_exit_vehicle = False
my_peds1[0]my_peds_waypoint = 3
my_peds1[0]COMPONENT_FACE_DRAWABLE = 0
my_peds1[0]COMPONENT_FACE_TEXTURE = 2
my_peds1[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[0]COMPONENT_HEAD_TEXTURE = 0
my_peds1[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[0]COMPONENT_HAIR_TEXTURE = 0
my_peds1[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds1[0]COMPONENT_TORSO_TEXTURE = 0
my_peds1[0]COMPONENT_LEGS_DRAWABLE = 1
my_peds1[0]COMPONENT_LEGS_TEXTURE = 0
my_peds1[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[0]COMPONENT_HANDS_TEXTURE = 0
my_peds1[0]COMPONENT_FEET_DRAWABLE = 0
my_peds1[0]COMPONENT_FEET_TEXTURE = 0
my_peds1[0]COMPONENT_EYES_DRAWABLE = 0
my_peds1[0]COMPONENT_EYES_TEXTURE = 0
my_peds1[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds1[0]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds1[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[0]COMPONENT_TASKS_TEXTURE = 0
my_peds1[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[0]PROP_HATS_INDEX = -1
my_peds1[0]PROP_HATS_TEXTURE = -1
my_peds1[0]PROP_GLASSES_INDEX = -1
my_peds1[0]PROP_GLASSES_TEXTURE = -1
my_peds1[0]PROP_EARS_INDEX = -1
my_peds1[0]PROP_EARS_TEXTURE = -1
my_peds1[1]Model = s_m_y_clown_01
my_peds1[1]Model2 = 0x4498DDE
my_peds1[1]Positionx = -324.5029
my_peds1[1]Positiony = 6489.393
my_peds1[1]Positionz = 2.831869
my_peds1[1]Heading = 75.00002
my_peds1[1]Task = 20
my_peds1[1]Weapon = CarbineRifle
my_peds1[1]Group = 1
my_peds1[1]SeatPosition = 0
my_peds1[1]my_peds_variation = Random
my_peds1[1]my_peds_Accuracy = 10
my_peds1[1]my_peds_Health = 800
my_peds1[1]my_peds_Armour = 0
my_peds1[1]my_peds_Invincible = False
my_peds1[1]my_peds_DrivingSpeed = 20
my_peds1[1]my_peds_DrivingStyle = Normal
my_peds1[1]my_peds_CombatEngaugeRange = 20
my_peds1[1]my_peds_CanLeaveGuardRange = False
my_peds1[1]my_peds_GuardRange = 5
my_peds1[1]my_peds_VecFallowDist = 5
my_peds1[1]my_peds_seeingRange = 30
my_peds1[1]my_peds_hearingRange = 60
my_peds1[1]my_peds_group_numb = 0
my_peds1[1]my_peds_Combat_Ability = 2
my_peds1[1]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[1]my_peds_can_exit_vehicle = False
my_peds1[1]my_peds_waypoint = 4
my_peds1[1]COMPONENT_FACE_DRAWABLE = 0
my_peds1[1]COMPONENT_FACE_TEXTURE = 1
my_peds1[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[1]COMPONENT_HEAD_TEXTURE = 0
my_peds1[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[1]COMPONENT_HAIR_TEXTURE = 0
my_peds1[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[1]COMPONENT_TORSO_TEXTURE = 2
my_peds1[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[1]COMPONENT_LEGS_TEXTURE = 2
my_peds1[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[1]COMPONENT_HANDS_TEXTURE = 0
my_peds1[1]COMPONENT_FEET_DRAWABLE = 0
my_peds1[1]COMPONENT_FEET_TEXTURE = 0
my_peds1[1]COMPONENT_EYES_DRAWABLE = 0
my_peds1[1]COMPONENT_EYES_TEXTURE = 0
my_peds1[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[1]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds1[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[1]COMPONENT_TASKS_TEXTURE = 0
my_peds1[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[1]PROP_HATS_INDEX = -1
my_peds1[1]PROP_HATS_TEXTURE = -1
my_peds1[1]PROP_GLASSES_INDEX = -1
my_peds1[1]PROP_GLASSES_TEXTURE = -1
my_peds1[1]PROP_EARS_INDEX = -1
my_peds1[1]PROP_EARS_TEXTURE = -1
my_peds1[2]Model = s_m_y_clown_01
my_peds1[2]Model2 = 0x4498DDE
my_peds1[2]Positionx = -346.0232
my_peds1[2]Positiony = 6480.393
my_peds1[2]Positionz = 2.929478
my_peds1[2]Heading = 75.00002
my_peds1[2]Task = 20
my_peds1[2]Weapon = CarbineRifle
my_peds1[2]Group = 1
my_peds1[2]SeatPosition = -1
my_peds1[2]my_peds_variation = Random
my_peds1[2]my_peds_Accuracy = 10
my_peds1[2]my_peds_Health = 800
my_peds1[2]my_peds_Armour = 0
my_peds1[2]my_peds_Invincible = False
my_peds1[2]my_peds_DrivingSpeed = 20
my_peds1[2]my_peds_DrivingStyle = Normal
my_peds1[2]my_peds_CombatEngaugeRange = 20
my_peds1[2]my_peds_CanLeaveGuardRange = False
my_peds1[2]my_peds_GuardRange = 5
my_peds1[2]my_peds_VecFallowDist = 5
my_peds1[2]my_peds_seeingRange = 30
my_peds1[2]my_peds_hearingRange = 60
my_peds1[2]my_peds_group_numb = 0
my_peds1[2]my_peds_Combat_Ability = 2
my_peds1[2]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[2]my_peds_can_exit_vehicle = False
my_peds1[2]my_peds_waypoint = 5
my_peds1[2]COMPONENT_FACE_DRAWABLE = 0
my_peds1[2]COMPONENT_FACE_TEXTURE = 0
my_peds1[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[2]COMPONENT_HEAD_TEXTURE = 0
my_peds1[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[2]COMPONENT_HAIR_TEXTURE = 0
my_peds1[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[2]COMPONENT_TORSO_TEXTURE = 1
my_peds1[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[2]COMPONENT_LEGS_TEXTURE = 1
my_peds1[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[2]COMPONENT_HANDS_TEXTURE = 0
my_peds1[2]COMPONENT_FEET_DRAWABLE = 0
my_peds1[2]COMPONENT_FEET_TEXTURE = 0
my_peds1[2]COMPONENT_EYES_DRAWABLE = 0
my_peds1[2]COMPONENT_EYES_TEXTURE = 0
my_peds1[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[2]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds1[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[2]COMPONENT_TASKS_TEXTURE = 0
my_peds1[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[2]PROP_HATS_INDEX = -1
my_peds1[2]PROP_HATS_TEXTURE = -1
my_peds1[2]PROP_GLASSES_INDEX = -1
my_peds1[2]PROP_GLASSES_TEXTURE = -1
my_peds1[2]PROP_EARS_INDEX = -1
my_peds1[2]PROP_EARS_TEXTURE = -1
my_peds1[3]Model = s_m_y_clown_01
my_peds1[3]Model2 = 0x4498DDE
my_peds1[3]Positionx = -345.5212
my_peds1[3]Positiony = 6480.393
my_peds1[3]Positionz = 2.929739
my_peds1[3]Heading = 75.00002
my_peds1[3]Task = 20
my_peds1[3]Weapon = CarbineRifle
my_peds1[3]Group = 1
my_peds1[3]SeatPosition = 0
my_peds1[3]my_peds_variation = Random
my_peds1[3]my_peds_Accuracy = 10
my_peds1[3]my_peds_Health = 800
my_peds1[3]my_peds_Armour = 0
my_peds1[3]my_peds_Invincible = False
my_peds1[3]my_peds_DrivingSpeed = 20
my_peds1[3]my_peds_DrivingStyle = Normal
my_peds1[3]my_peds_CombatEngaugeRange = 20
my_peds1[3]my_peds_CanLeaveGuardRange = False
my_peds1[3]my_peds_GuardRange = 5
my_peds1[3]my_peds_VecFallowDist = 5
my_peds1[3]my_peds_seeingRange = 30
my_peds1[3]my_peds_hearingRange = 60
my_peds1[3]my_peds_group_numb = 0
my_peds1[3]my_peds_Combat_Ability = 2
my_peds1[3]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[3]my_peds_can_exit_vehicle = False
my_peds1[3]my_peds_waypoint = 6
my_peds1[3]COMPONENT_FACE_DRAWABLE = 0
my_peds1[3]COMPONENT_FACE_TEXTURE = 1
my_peds1[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[3]COMPONENT_HEAD_TEXTURE = 0
my_peds1[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[3]COMPONENT_HAIR_TEXTURE = 0
my_peds1[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds1[3]COMPONENT_TORSO_TEXTURE = 2
my_peds1[3]COMPONENT_LEGS_DRAWABLE = 1
my_peds1[3]COMPONENT_LEGS_TEXTURE = 2
my_peds1[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[3]COMPONENT_HANDS_TEXTURE = 0
my_peds1[3]COMPONENT_FEET_DRAWABLE = 0
my_peds1[3]COMPONENT_FEET_TEXTURE = 0
my_peds1[3]COMPONENT_EYES_DRAWABLE = 0
my_peds1[3]COMPONENT_EYES_TEXTURE = 0
my_peds1[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds1[3]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds1[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[3]COMPONENT_TASKS_TEXTURE = 0
my_peds1[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[3]PROP_HATS_INDEX = -1
my_peds1[3]PROP_HATS_TEXTURE = -1
my_peds1[3]PROP_GLASSES_INDEX = -1
my_peds1[3]PROP_GLASSES_TEXTURE = -1
my_peds1[3]PROP_EARS_INDEX = -1
my_peds1[3]PROP_EARS_TEXTURE = -1
my_peds1[4]Model = s_m_y_clown_01
my_peds1[4]Model2 = 0x4498DDE
my_peds1[4]Positionx = -366.609
my_peds1[4]Positiony = 6470.828
my_peds1[4]Positionz = 2.454895
my_peds1[4]Heading = 75.00002
my_peds1[4]Task = 20
my_peds1[4]Weapon = CarbineRifle
my_peds1[4]Group = 1
my_peds1[4]SeatPosition = -1
my_peds1[4]my_peds_variation = Random
my_peds1[4]my_peds_Accuracy = 10
my_peds1[4]my_peds_Health = 800
my_peds1[4]my_peds_Armour = 0
my_peds1[4]my_peds_Invincible = False
my_peds1[4]my_peds_DrivingSpeed = 20
my_peds1[4]my_peds_DrivingStyle = Normal
my_peds1[4]my_peds_CombatEngaugeRange = 20
my_peds1[4]my_peds_CanLeaveGuardRange = False
my_peds1[4]my_peds_GuardRange = 5
my_peds1[4]my_peds_VecFallowDist = 5
my_peds1[4]my_peds_seeingRange = 30
my_peds1[4]my_peds_hearingRange = 60
my_peds1[4]my_peds_group_numb = 0
my_peds1[4]my_peds_Combat_Ability = 2
my_peds1[4]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[4]my_peds_can_exit_vehicle = False
my_peds1[4]my_peds_waypoint = 7
my_peds1[4]COMPONENT_FACE_DRAWABLE = 0
my_peds1[4]COMPONENT_FACE_TEXTURE = 2
my_peds1[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[4]COMPONENT_HEAD_TEXTURE = 0
my_peds1[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[4]COMPONENT_HAIR_TEXTURE = 0
my_peds1[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds1[4]COMPONENT_TORSO_TEXTURE = 1
my_peds1[4]COMPONENT_LEGS_DRAWABLE = 1
my_peds1[4]COMPONENT_LEGS_TEXTURE = 1
my_peds1[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[4]COMPONENT_HANDS_TEXTURE = 0
my_peds1[4]COMPONENT_FEET_DRAWABLE = 0
my_peds1[4]COMPONENT_FEET_TEXTURE = 0
my_peds1[4]COMPONENT_EYES_DRAWABLE = 0
my_peds1[4]COMPONENT_EYES_TEXTURE = 0
my_peds1[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds1[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[4]COMPONENT_TASKS_TEXTURE = 0
my_peds1[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[4]PROP_HATS_INDEX = -1
my_peds1[4]PROP_HATS_TEXTURE = -1
my_peds1[4]PROP_GLASSES_INDEX = -1
my_peds1[4]PROP_GLASSES_TEXTURE = -1
my_peds1[4]PROP_EARS_INDEX = -1
my_peds1[4]PROP_EARS_TEXTURE = -1
my_peds1[5]Model = s_m_y_clown_01
my_peds1[5]Model2 = 0x4498DDE
my_peds1[5]Positionx = -366.1071
my_peds1[5]Positiony = 6470.828
my_peds1[5]Positionz = 2.460097
my_peds1[5]Heading = 75.00002
my_peds1[5]Task = 20
my_peds1[5]Weapon = CarbineRifle
my_peds1[5]Group = 1
my_peds1[5]SeatPosition = 0
my_peds1[5]my_peds_variation = Random
my_peds1[5]my_peds_Accuracy = 10
my_peds1[5]my_peds_Health = 800
my_peds1[5]my_peds_Armour = 0
my_peds1[5]my_peds_Invincible = False
my_peds1[5]my_peds_DrivingSpeed = 20
my_peds1[5]my_peds_DrivingStyle = Normal
my_peds1[5]my_peds_CombatEngaugeRange = 20
my_peds1[5]my_peds_CanLeaveGuardRange = False
my_peds1[5]my_peds_GuardRange = 5
my_peds1[5]my_peds_VecFallowDist = 5
my_peds1[5]my_peds_seeingRange = 30
my_peds1[5]my_peds_hearingRange = 60
my_peds1[5]my_peds_group_numb = 0
my_peds1[5]my_peds_Combat_Ability = 2
my_peds1[5]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[5]my_peds_can_exit_vehicle = False
my_peds1[5]my_peds_waypoint = 8
my_peds1[5]COMPONENT_FACE_DRAWABLE = 0
my_peds1[5]COMPONENT_FACE_TEXTURE = 0
my_peds1[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[5]COMPONENT_HEAD_TEXTURE = 0
my_peds1[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[5]COMPONENT_HAIR_TEXTURE = 0
my_peds1[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[5]COMPONENT_TORSO_TEXTURE = 0
my_peds1[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[5]COMPONENT_LEGS_TEXTURE = 0
my_peds1[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[5]COMPONENT_HANDS_TEXTURE = 0
my_peds1[5]COMPONENT_FEET_DRAWABLE = 0
my_peds1[5]COMPONENT_FEET_TEXTURE = 0
my_peds1[5]COMPONENT_EYES_DRAWABLE = 0
my_peds1[5]COMPONENT_EYES_TEXTURE = 0
my_peds1[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[5]COMPONENT_TASKS_TEXTURE = 0
my_peds1[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[5]PROP_HATS_INDEX = -1
my_peds1[5]PROP_HATS_TEXTURE = -1
my_peds1[5]PROP_GLASSES_INDEX = -1
my_peds1[5]PROP_GLASSES_TEXTURE = -1
my_peds1[5]PROP_EARS_INDEX = -1
my_peds1[5]PROP_EARS_TEXTURE = -1
my_peds1[6]Model = s_m_y_clown_01
my_peds1[6]Model2 = 0x4498DDE
my_peds1[6]Positionx = -389.4289
my_peds1[6]Positiony = 6461.318
my_peds1[6]Positionz = 2.787557
my_peds1[6]Heading = 75.00002
my_peds1[6]Task = 20
my_peds1[6]Weapon = CarbineRifle
my_peds1[6]Group = 1
my_peds1[6]SeatPosition = -1
my_peds1[6]my_peds_variation = Random
my_peds1[6]my_peds_Accuracy = 10
my_peds1[6]my_peds_Health = 800
my_peds1[6]my_peds_Armour = 0
my_peds1[6]my_peds_Invincible = False
my_peds1[6]my_peds_DrivingSpeed = 20
my_peds1[6]my_peds_DrivingStyle = Normal
my_peds1[6]my_peds_CombatEngaugeRange = 20
my_peds1[6]my_peds_CanLeaveGuardRange = False
my_peds1[6]my_peds_GuardRange = 5
my_peds1[6]my_peds_VecFallowDist = 5
my_peds1[6]my_peds_seeingRange = 30
my_peds1[6]my_peds_hearingRange = 60
my_peds1[6]my_peds_group_numb = 0
my_peds1[6]my_peds_Combat_Ability = 2
my_peds1[6]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[6]my_peds_can_exit_vehicle = False
my_peds1[6]my_peds_waypoint = 9
my_peds1[6]COMPONENT_FACE_DRAWABLE = 0
my_peds1[6]COMPONENT_FACE_TEXTURE = 1
my_peds1[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[6]COMPONENT_HEAD_TEXTURE = 0
my_peds1[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[6]COMPONENT_HAIR_TEXTURE = 0
my_peds1[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[6]COMPONENT_TORSO_TEXTURE = 2
my_peds1[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[6]COMPONENT_LEGS_TEXTURE = 2
my_peds1[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[6]COMPONENT_HANDS_TEXTURE = 0
my_peds1[6]COMPONENT_FEET_DRAWABLE = 0
my_peds1[6]COMPONENT_FEET_TEXTURE = 0
my_peds1[6]COMPONENT_EYES_DRAWABLE = 0
my_peds1[6]COMPONENT_EYES_TEXTURE = 0
my_peds1[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[6]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds1[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[6]COMPONENT_TASKS_TEXTURE = 0
my_peds1[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[6]PROP_HATS_INDEX = -1
my_peds1[6]PROP_HATS_TEXTURE = -1
my_peds1[6]PROP_GLASSES_INDEX = -1
my_peds1[6]PROP_GLASSES_TEXTURE = -1
my_peds1[6]PROP_EARS_INDEX = -1
my_peds1[6]PROP_EARS_TEXTURE = -1
my_peds1[7]Model = s_m_y_clown_01
my_peds1[7]Model2 = 0x4498DDE
my_peds1[7]Positionx = -388.9269
my_peds1[7]Positiony = 6461.318
my_peds1[7]Positionz = 2.762973
my_peds1[7]Heading = 75.00002
my_peds1[7]Task = 20
my_peds1[7]Weapon = CarbineRifle
my_peds1[7]Group = 1
my_peds1[7]SeatPosition = 0
my_peds1[7]my_peds_variation = Random
my_peds1[7]my_peds_Accuracy = 10
my_peds1[7]my_peds_Health = 800
my_peds1[7]my_peds_Armour = 0
my_peds1[7]my_peds_Invincible = False
my_peds1[7]my_peds_DrivingSpeed = 20
my_peds1[7]my_peds_DrivingStyle = Normal
my_peds1[7]my_peds_CombatEngaugeRange = 20
my_peds1[7]my_peds_CanLeaveGuardRange = False
my_peds1[7]my_peds_GuardRange = 5
my_peds1[7]my_peds_VecFallowDist = 5
my_peds1[7]my_peds_seeingRange = 30
my_peds1[7]my_peds_hearingRange = 60
my_peds1[7]my_peds_group_numb = 0
my_peds1[7]my_peds_Combat_Ability = 2
my_peds1[7]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[7]my_peds_can_exit_vehicle = False
my_peds1[7]my_peds_waypoint = 10
my_peds1[7]COMPONENT_FACE_DRAWABLE = 0
my_peds1[7]COMPONENT_FACE_TEXTURE = 0
my_peds1[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[7]COMPONENT_HEAD_TEXTURE = 0
my_peds1[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[7]COMPONENT_HAIR_TEXTURE = 0
my_peds1[7]COMPONENT_TORSO_DRAWABLE = 1
my_peds1[7]COMPONENT_TORSO_TEXTURE = 0
my_peds1[7]COMPONENT_LEGS_DRAWABLE = 1
my_peds1[7]COMPONENT_LEGS_TEXTURE = 0
my_peds1[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[7]COMPONENT_HANDS_TEXTURE = 0
my_peds1[7]COMPONENT_FEET_DRAWABLE = 0
my_peds1[7]COMPONENT_FEET_TEXTURE = 0
my_peds1[7]COMPONENT_EYES_DRAWABLE = 0
my_peds1[7]COMPONENT_EYES_TEXTURE = 0
my_peds1[7]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds1[7]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds1[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[7]COMPONENT_TASKS_TEXTURE = 0
my_peds1[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[7]PROP_HATS_INDEX = -1
my_peds1[7]PROP_HATS_TEXTURE = -1
my_peds1[7]PROP_GLASSES_INDEX = -1
my_peds1[7]PROP_GLASSES_TEXTURE = -1
my_peds1[7]PROP_EARS_INDEX = -1
my_peds1[7]PROP_EARS_TEXTURE = -1
my_peds1[8]Model = s_m_y_clown_01
my_peds1[8]Model2 = 0x4498DDE
my_peds1[8]Positionx = -418.1821
my_peds1[8]Positiony = 6452.693
my_peds1[8]Positionz = 3.637118
my_peds1[8]Heading = 75.00002
my_peds1[8]Task = 20
my_peds1[8]Weapon = CarbineRifle
my_peds1[8]Group = 1
my_peds1[8]SeatPosition = -1
my_peds1[8]my_peds_variation = Random
my_peds1[8]my_peds_Accuracy = 10
my_peds1[8]my_peds_Health = 800
my_peds1[8]my_peds_Armour = 0
my_peds1[8]my_peds_Invincible = False
my_peds1[8]my_peds_DrivingSpeed = 20
my_peds1[8]my_peds_DrivingStyle = Normal
my_peds1[8]my_peds_CombatEngaugeRange = 20
my_peds1[8]my_peds_CanLeaveGuardRange = False
my_peds1[8]my_peds_GuardRange = 5
my_peds1[8]my_peds_VecFallowDist = 5
my_peds1[8]my_peds_seeingRange = 30
my_peds1[8]my_peds_hearingRange = 60
my_peds1[8]my_peds_group_numb = 0
my_peds1[8]my_peds_Combat_Ability = 2
my_peds1[8]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[8]my_peds_can_exit_vehicle = False
my_peds1[8]my_peds_waypoint = 11
my_peds1[8]COMPONENT_FACE_DRAWABLE = 0
my_peds1[8]COMPONENT_FACE_TEXTURE = 2
my_peds1[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[8]COMPONENT_HEAD_TEXTURE = 0
my_peds1[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[8]COMPONENT_HAIR_TEXTURE = 0
my_peds1[8]COMPONENT_TORSO_DRAWABLE = 1
my_peds1[8]COMPONENT_TORSO_TEXTURE = 2
my_peds1[8]COMPONENT_LEGS_DRAWABLE = 1
my_peds1[8]COMPONENT_LEGS_TEXTURE = 2
my_peds1[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[8]COMPONENT_HANDS_TEXTURE = 0
my_peds1[8]COMPONENT_FEET_DRAWABLE = 0
my_peds1[8]COMPONENT_FEET_TEXTURE = 0
my_peds1[8]COMPONENT_EYES_DRAWABLE = 0
my_peds1[8]COMPONENT_EYES_TEXTURE = 0
my_peds1[8]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds1[8]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds1[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[8]COMPONENT_TASKS_TEXTURE = 0
my_peds1[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[8]PROP_HATS_INDEX = -1
my_peds1[8]PROP_HATS_TEXTURE = -1
my_peds1[8]PROP_GLASSES_INDEX = -1
my_peds1[8]PROP_GLASSES_TEXTURE = -1
my_peds1[8]PROP_EARS_INDEX = -1
my_peds1[8]PROP_EARS_TEXTURE = -1
my_peds1[9]Model = s_m_y_clown_01
my_peds1[9]Model2 = 0x4498DDE
my_peds1[9]Positionx = -417.6801
my_peds1[9]Positiony = 6452.693
my_peds1[9]Positionz = 3.629721
my_peds1[9]Heading = 75.00002
my_peds1[9]Task = 20
my_peds1[9]Weapon = CarbineRifle
my_peds1[9]Group = 1
my_peds1[9]SeatPosition = 0
my_peds1[9]my_peds_variation = Random
my_peds1[9]my_peds_Accuracy = 10
my_peds1[9]my_peds_Health = 800
my_peds1[9]my_peds_Armour = 0
my_peds1[9]my_peds_Invincible = False
my_peds1[9]my_peds_DrivingSpeed = 20
my_peds1[9]my_peds_DrivingStyle = Normal
my_peds1[9]my_peds_CombatEngaugeRange = 20
my_peds1[9]my_peds_CanLeaveGuardRange = False
my_peds1[9]my_peds_GuardRange = 5
my_peds1[9]my_peds_VecFallowDist = 5
my_peds1[9]my_peds_seeingRange = 30
my_peds1[9]my_peds_hearingRange = 60
my_peds1[9]my_peds_group_numb = 0
my_peds1[9]my_peds_Combat_Ability = 2
my_peds1[9]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[9]my_peds_can_exit_vehicle = False
my_peds1[9]my_peds_waypoint = 12
my_peds1[9]COMPONENT_FACE_DRAWABLE = 0
my_peds1[9]COMPONENT_FACE_TEXTURE = 0
my_peds1[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[9]COMPONENT_HEAD_TEXTURE = 0
my_peds1[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[9]COMPONENT_HAIR_TEXTURE = 0
my_peds1[9]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[9]COMPONENT_TORSO_TEXTURE = 1
my_peds1[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[9]COMPONENT_LEGS_TEXTURE = 1
my_peds1[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[9]COMPONENT_HANDS_TEXTURE = 0
my_peds1[9]COMPONENT_FEET_DRAWABLE = 0
my_peds1[9]COMPONENT_FEET_TEXTURE = 0
my_peds1[9]COMPONENT_EYES_DRAWABLE = 0
my_peds1[9]COMPONENT_EYES_TEXTURE = 0
my_peds1[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[9]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds1[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[9]COMPONENT_TASKS_TEXTURE = 0
my_peds1[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[9]PROP_HATS_INDEX = -1
my_peds1[9]PROP_HATS_TEXTURE = -1
my_peds1[9]PROP_GLASSES_INDEX = -1
my_peds1[9]PROP_GLASSES_TEXTURE = -1
my_peds1[9]PROP_EARS_INDEX = -1
my_peds1[9]PROP_EARS_TEXTURE = -1
my_peds1[10]Model = s_m_y_clown_01
my_peds1[10]Model2 = 0x4498DDE
my_peds1[10]Positionx = -426.9697
my_peds1[10]Positiony = 6463.933
my_peds1[10]Positionz = 3.409437
my_peds1[10]Heading = 75.00002
my_peds1[10]Task = 20
my_peds1[10]Weapon = CarbineRifle
my_peds1[10]Group = 1
my_peds1[10]SeatPosition = -1
my_peds1[10]my_peds_variation = Random
my_peds1[10]my_peds_Accuracy = 10
my_peds1[10]my_peds_Health = 800
my_peds1[10]my_peds_Armour = 0
my_peds1[10]my_peds_Invincible = False
my_peds1[10]my_peds_DrivingSpeed = 20
my_peds1[10]my_peds_DrivingStyle = Normal
my_peds1[10]my_peds_CombatEngaugeRange = 20
my_peds1[10]my_peds_CanLeaveGuardRange = False
my_peds1[10]my_peds_GuardRange = 5
my_peds1[10]my_peds_VecFallowDist = 5
my_peds1[10]my_peds_seeingRange = 30
my_peds1[10]my_peds_hearingRange = 60
my_peds1[10]my_peds_group_numb = 0
my_peds1[10]my_peds_Combat_Ability = 2
my_peds1[10]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[10]my_peds_can_exit_vehicle = False
my_peds1[10]my_peds_waypoint = 13
my_peds1[10]COMPONENT_FACE_DRAWABLE = 0
my_peds1[10]COMPONENT_FACE_TEXTURE = 1
my_peds1[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[10]COMPONENT_HEAD_TEXTURE = 0
my_peds1[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[10]COMPONENT_HAIR_TEXTURE = 0
my_peds1[10]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[10]COMPONENT_TORSO_TEXTURE = 0
my_peds1[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[10]COMPONENT_LEGS_TEXTURE = 0
my_peds1[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[10]COMPONENT_HANDS_TEXTURE = 0
my_peds1[10]COMPONENT_FEET_DRAWABLE = 0
my_peds1[10]COMPONENT_FEET_TEXTURE = 0
my_peds1[10]COMPONENT_EYES_DRAWABLE = 0
my_peds1[10]COMPONENT_EYES_TEXTURE = 0
my_peds1[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[10]COMPONENT_TASKS_TEXTURE = 0
my_peds1[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[10]PROP_HATS_INDEX = -1
my_peds1[10]PROP_HATS_TEXTURE = -1
my_peds1[10]PROP_GLASSES_INDEX = -1
my_peds1[10]PROP_GLASSES_TEXTURE = -1
my_peds1[10]PROP_EARS_INDEX = -1
my_peds1[10]PROP_EARS_TEXTURE = -1
my_peds1[11]Model = s_m_y_clown_01
my_peds1[11]Model2 = 0x4498DDE
my_peds1[11]Positionx = -426.4677
my_peds1[11]Positiony = 6463.933
my_peds1[11]Positionz = 3.414743
my_peds1[11]Heading = 75.00002
my_peds1[11]Task = 20
my_peds1[11]Weapon = CarbineRifle
my_peds1[11]Group = 1
my_peds1[11]SeatPosition = 0
my_peds1[11]my_peds_variation = Random
my_peds1[11]my_peds_Accuracy = 10
my_peds1[11]my_peds_Health = 800
my_peds1[11]my_peds_Armour = 0
my_peds1[11]my_peds_Invincible = False
my_peds1[11]my_peds_DrivingSpeed = 20
my_peds1[11]my_peds_DrivingStyle = Normal
my_peds1[11]my_peds_CombatEngaugeRange = 20
my_peds1[11]my_peds_CanLeaveGuardRange = False
my_peds1[11]my_peds_GuardRange = 5
my_peds1[11]my_peds_VecFallowDist = 5
my_peds1[11]my_peds_seeingRange = 30
my_peds1[11]my_peds_hearingRange = 60
my_peds1[11]my_peds_group_numb = 0
my_peds1[11]my_peds_Combat_Ability = 2
my_peds1[11]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[11]my_peds_can_exit_vehicle = False
my_peds1[11]my_peds_waypoint = 14
my_peds1[11]COMPONENT_FACE_DRAWABLE = 0
my_peds1[11]COMPONENT_FACE_TEXTURE = 2
my_peds1[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[11]COMPONENT_HEAD_TEXTURE = 0
my_peds1[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[11]COMPONENT_HAIR_TEXTURE = 0
my_peds1[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds1[11]COMPONENT_TORSO_TEXTURE = 1
my_peds1[11]COMPONENT_LEGS_DRAWABLE = 1
my_peds1[11]COMPONENT_LEGS_TEXTURE = 1
my_peds1[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[11]COMPONENT_HANDS_TEXTURE = 0
my_peds1[11]COMPONENT_FEET_DRAWABLE = 0
my_peds1[11]COMPONENT_FEET_TEXTURE = 0
my_peds1[11]COMPONENT_EYES_DRAWABLE = 0
my_peds1[11]COMPONENT_EYES_TEXTURE = 0
my_peds1[11]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds1[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[11]COMPONENT_TASKS_TEXTURE = 0
my_peds1[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[11]PROP_HATS_INDEX = -1
my_peds1[11]PROP_HATS_TEXTURE = -1
my_peds1[11]PROP_GLASSES_INDEX = -1
my_peds1[11]PROP_GLASSES_TEXTURE = -1
my_peds1[11]PROP_EARS_INDEX = -1
my_peds1[11]PROP_EARS_TEXTURE = -1
my_peds1[12]Model = s_m_m_strperf_01
my_peds1[12]Model2 = 0x795AC7A8
my_peds1[12]Positionx = -2345.426
my_peds1[12]Positiony = 3412.239
my_peds1[12]Positionz = 29.25112
my_peds1[12]Heading = 54.04294
my_peds1[12]Task = 5
my_peds1[12]Weapon = CarbineRifle
my_peds1[12]Group = 1
my_peds1[12]SeatPosition = -1
my_peds1[12]my_peds_variation = Default
my_peds1[12]my_peds_Accuracy = 10
my_peds1[12]my_peds_Health = 800
my_peds1[12]my_peds_Armour = 0
my_peds1[12]my_peds_Invincible = False
my_peds1[12]my_peds_DrivingSpeed = 60
my_peds1[12]my_peds_DrivingStyle = Normal
my_peds1[12]my_peds_CombatEngaugeRange = 30
my_peds1[12]my_peds_CanLeaveGuardRange = True
my_peds1[12]my_peds_GuardRange = 5
my_peds1[12]my_peds_VecFallowDist = 5
my_peds1[12]my_peds_seeingRange = 30
my_peds1[12]my_peds_hearingRange = 60
my_peds1[12]my_peds_group_numb = 0
my_peds1[12]my_peds_Combat_Ability = 10
my_peds1[12]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[12]my_peds_can_exit_vehicle = False
my_peds1[12]my_peds_waypoint = 0
my_peds1[12]COMPONENT_FACE_DRAWABLE = 0
my_peds1[12]COMPONENT_FACE_TEXTURE = 0
my_peds1[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[12]COMPONENT_HEAD_TEXTURE = 0
my_peds1[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[12]COMPONENT_HAIR_TEXTURE = 0
my_peds1[12]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[12]COMPONENT_TORSO_TEXTURE = 0
my_peds1[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[12]COMPONENT_LEGS_TEXTURE = 0
my_peds1[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[12]COMPONENT_HANDS_TEXTURE = 0
my_peds1[12]COMPONENT_FEET_DRAWABLE = 0
my_peds1[12]COMPONENT_FEET_TEXTURE = 0
my_peds1[12]COMPONENT_EYES_DRAWABLE = 0
my_peds1[12]COMPONENT_EYES_TEXTURE = 0
my_peds1[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[12]COMPONENT_TASKS_TEXTURE = 0
my_peds1[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[12]PROP_HATS_INDEX = -1
my_peds1[12]PROP_HATS_TEXTURE = -1
my_peds1[12]PROP_GLASSES_INDEX = -1
my_peds1[12]PROP_GLASSES_TEXTURE = -1
my_peds1[12]PROP_EARS_INDEX = -1
my_peds1[12]PROP_EARS_TEXTURE = -1
my_peds1[13]Model = s_m_m_strperf_01
my_peds1[13]Model2 = 0x795AC7A8
my_peds1[13]Positionx = -3089.846
my_peds1[13]Positiony = 1148.963
my_peds1[13]Positionz = 20.54975
my_peds1[13]Heading = 65.99999
my_peds1[13]Task = 5
my_peds1[13]Weapon = Pistol
my_peds1[13]Group = 1
my_peds1[13]SeatPosition = -1
my_peds1[13]my_peds_variation = Default
my_peds1[13]my_peds_Accuracy = 10
my_peds1[13]my_peds_Health = 800
my_peds1[13]my_peds_Armour = 0
my_peds1[13]my_peds_Invincible = False
my_peds1[13]my_peds_DrivingSpeed = 60
my_peds1[13]my_peds_DrivingStyle = Normal
my_peds1[13]my_peds_CombatEngaugeRange = 30
my_peds1[13]my_peds_CanLeaveGuardRange = True
my_peds1[13]my_peds_GuardRange = 5
my_peds1[13]my_peds_VecFallowDist = 5
my_peds1[13]my_peds_seeingRange = 30
my_peds1[13]my_peds_hearingRange = 60
my_peds1[13]my_peds_group_numb = 0
my_peds1[13]my_peds_Combat_Ability = 10
my_peds1[13]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[13]my_peds_can_exit_vehicle = False
my_peds1[13]my_peds_waypoint = 0
my_peds1[13]COMPONENT_FACE_DRAWABLE = 0
my_peds1[13]COMPONENT_FACE_TEXTURE = 0
my_peds1[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[13]COMPONENT_HEAD_TEXTURE = 0
my_peds1[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[13]COMPONENT_HAIR_TEXTURE = 0
my_peds1[13]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[13]COMPONENT_TORSO_TEXTURE = 0
my_peds1[13]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[13]COMPONENT_LEGS_TEXTURE = 0
my_peds1[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[13]COMPONENT_HANDS_TEXTURE = 0
my_peds1[13]COMPONENT_FEET_DRAWABLE = 0
my_peds1[13]COMPONENT_FEET_TEXTURE = 0
my_peds1[13]COMPONENT_EYES_DRAWABLE = 0
my_peds1[13]COMPONENT_EYES_TEXTURE = 0
my_peds1[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[13]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[13]COMPONENT_TASKS_TEXTURE = 0
my_peds1[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[13]PROP_HATS_INDEX = -1
my_peds1[13]PROP_HATS_TEXTURE = -1
my_peds1[13]PROP_GLASSES_INDEX = -1
my_peds1[13]PROP_GLASSES_TEXTURE = -1
my_peds1[13]PROP_EARS_INDEX = -1
my_peds1[13]PROP_EARS_TEXTURE = -1
my_peds1[14]Model = s_m_m_strperf_01
my_peds1[14]Model2 = 0x795AC7A8
my_peds1[14]Positionx = -3089.943
my_peds1[14]Positiony = 1156.307
my_peds1[14]Positionz = 20.43949
my_peds1[14]Heading = 65.99999
my_peds1[14]Task = 5
my_peds1[14]Weapon = Pistol
my_peds1[14]Group = 1
my_peds1[14]SeatPosition = -1
my_peds1[14]my_peds_variation = Default
my_peds1[14]my_peds_Accuracy = 10
my_peds1[14]my_peds_Health = 800
my_peds1[14]my_peds_Armour = 0
my_peds1[14]my_peds_Invincible = False
my_peds1[14]my_peds_DrivingSpeed = 60
my_peds1[14]my_peds_DrivingStyle = Normal
my_peds1[14]my_peds_CombatEngaugeRange = 30
my_peds1[14]my_peds_CanLeaveGuardRange = True
my_peds1[14]my_peds_GuardRange = 5
my_peds1[14]my_peds_VecFallowDist = 5
my_peds1[14]my_peds_seeingRange = 30
my_peds1[14]my_peds_hearingRange = 60
my_peds1[14]my_peds_group_numb = 0
my_peds1[14]my_peds_Combat_Ability = 10
my_peds1[14]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[14]my_peds_can_exit_vehicle = False
my_peds1[14]my_peds_waypoint = 0
my_peds1[14]COMPONENT_FACE_DRAWABLE = 0
my_peds1[14]COMPONENT_FACE_TEXTURE = 0
my_peds1[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[14]COMPONENT_HEAD_TEXTURE = 0
my_peds1[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[14]COMPONENT_HAIR_TEXTURE = 0
my_peds1[14]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[14]COMPONENT_TORSO_TEXTURE = 0
my_peds1[14]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[14]COMPONENT_LEGS_TEXTURE = 0
my_peds1[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[14]COMPONENT_HANDS_TEXTURE = 0
my_peds1[14]COMPONENT_FEET_DRAWABLE = 0
my_peds1[14]COMPONENT_FEET_TEXTURE = 0
my_peds1[14]COMPONENT_EYES_DRAWABLE = 0
my_peds1[14]COMPONENT_EYES_TEXTURE = 0
my_peds1[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[14]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[14]COMPONENT_TASKS_TEXTURE = 0
my_peds1[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[14]PROP_HATS_INDEX = -1
my_peds1[14]PROP_HATS_TEXTURE = -1
my_peds1[14]PROP_GLASSES_INDEX = -1
my_peds1[14]PROP_GLASSES_TEXTURE = -1
my_peds1[14]PROP_EARS_INDEX = -1
my_peds1[14]PROP_EARS_TEXTURE = -1
my_peds1[15]Model = s_m_m_strperf_01
my_peds1[15]Model2 = 0x795AC7A8
my_peds1[15]Positionx = -3090.328
my_peds1[15]Positiony = 1165.697
my_peds1[15]Positionz = 20.45512
my_peds1[15]Heading = 65.99999
my_peds1[15]Task = 5
my_peds1[15]Weapon = Pistol
my_peds1[15]Group = 1
my_peds1[15]SeatPosition = -1
my_peds1[15]my_peds_variation = Default
my_peds1[15]my_peds_Accuracy = 10
my_peds1[15]my_peds_Health = 800
my_peds1[15]my_peds_Armour = 0
my_peds1[15]my_peds_Invincible = False
my_peds1[15]my_peds_DrivingSpeed = 60
my_peds1[15]my_peds_DrivingStyle = Normal
my_peds1[15]my_peds_CombatEngaugeRange = 30
my_peds1[15]my_peds_CanLeaveGuardRange = True
my_peds1[15]my_peds_GuardRange = 5
my_peds1[15]my_peds_VecFallowDist = 5
my_peds1[15]my_peds_seeingRange = 30
my_peds1[15]my_peds_hearingRange = 60
my_peds1[15]my_peds_group_numb = 0
my_peds1[15]my_peds_Combat_Ability = 10
my_peds1[15]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[15]my_peds_can_exit_vehicle = False
my_peds1[15]my_peds_waypoint = 0
my_peds1[15]COMPONENT_FACE_DRAWABLE = 0
my_peds1[15]COMPONENT_FACE_TEXTURE = 0
my_peds1[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[15]COMPONENT_HEAD_TEXTURE = 0
my_peds1[15]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[15]COMPONENT_HAIR_TEXTURE = 0
my_peds1[15]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[15]COMPONENT_TORSO_TEXTURE = 0
my_peds1[15]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[15]COMPONENT_LEGS_TEXTURE = 0
my_peds1[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[15]COMPONENT_HANDS_TEXTURE = 0
my_peds1[15]COMPONENT_FEET_DRAWABLE = 0
my_peds1[15]COMPONENT_FEET_TEXTURE = 0
my_peds1[15]COMPONENT_EYES_DRAWABLE = 0
my_peds1[15]COMPONENT_EYES_TEXTURE = 0
my_peds1[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[15]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[15]COMPONENT_TASKS_TEXTURE = 0
my_peds1[15]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[15]PROP_HATS_INDEX = -1
my_peds1[15]PROP_HATS_TEXTURE = -1
my_peds1[15]PROP_GLASSES_INDEX = -1
my_peds1[15]PROP_GLASSES_TEXTURE = -1
my_peds1[15]PROP_EARS_INDEX = -1
my_peds1[15]PROP_EARS_TEXTURE = -1
my_peds1[16]Model = s_m_m_strperf_01
my_peds1[16]Model2 = 0x795AC7A8
my_peds1[16]Positionx = -2976.95
my_peds1[16]Positiony = 1967.939
my_peds1[16]Positionz = 30.553
my_peds1[16]Heading = 65.99999
my_peds1[16]Task = 5
my_peds1[16]Weapon = Pistol
my_peds1[16]Group = 1
my_peds1[16]SeatPosition = -1
my_peds1[16]my_peds_variation = Default
my_peds1[16]my_peds_Accuracy = 10
my_peds1[16]my_peds_Health = 800
my_peds1[16]my_peds_Armour = 0
my_peds1[16]my_peds_Invincible = False
my_peds1[16]my_peds_DrivingSpeed = 60
my_peds1[16]my_peds_DrivingStyle = Normal
my_peds1[16]my_peds_CombatEngaugeRange = 30
my_peds1[16]my_peds_CanLeaveGuardRange = True
my_peds1[16]my_peds_GuardRange = 5
my_peds1[16]my_peds_VecFallowDist = 5
my_peds1[16]my_peds_seeingRange = 30
my_peds1[16]my_peds_hearingRange = 60
my_peds1[16]my_peds_group_numb = 0
my_peds1[16]my_peds_Combat_Ability = 10
my_peds1[16]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[16]my_peds_can_exit_vehicle = False
my_peds1[16]my_peds_waypoint = 0
my_peds1[16]COMPONENT_FACE_DRAWABLE = 0
my_peds1[16]COMPONENT_FACE_TEXTURE = 0
my_peds1[16]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[16]COMPONENT_HEAD_TEXTURE = 0
my_peds1[16]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[16]COMPONENT_HAIR_TEXTURE = 0
my_peds1[16]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[16]COMPONENT_TORSO_TEXTURE = 0
my_peds1[16]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[16]COMPONENT_LEGS_TEXTURE = 0
my_peds1[16]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[16]COMPONENT_HANDS_TEXTURE = 0
my_peds1[16]COMPONENT_FEET_DRAWABLE = 0
my_peds1[16]COMPONENT_FEET_TEXTURE = 0
my_peds1[16]COMPONENT_EYES_DRAWABLE = 0
my_peds1[16]COMPONENT_EYES_TEXTURE = 0
my_peds1[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[16]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[16]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[16]COMPONENT_TASKS_TEXTURE = 0
my_peds1[16]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[16]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[16]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[16]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[16]PROP_HATS_INDEX = -1
my_peds1[16]PROP_HATS_TEXTURE = -1
my_peds1[16]PROP_GLASSES_INDEX = -1
my_peds1[16]PROP_GLASSES_TEXTURE = -1
my_peds1[16]PROP_EARS_INDEX = -1
my_peds1[16]PROP_EARS_TEXTURE = -1
my_peds1[17]Model = s_m_m_strperf_01
my_peds1[17]Model2 = 0x795AC7A8
my_peds1[17]Positionx = -2974.084
my_peds1[17]Positiony = 1977.203
my_peds1[17]Positionz = 31.15524
my_peds1[17]Heading = 65.99999
my_peds1[17]Task = 5
my_peds1[17]Weapon = Pistol
my_peds1[17]Group = 1
my_peds1[17]SeatPosition = -1
my_peds1[17]my_peds_variation = Default
my_peds1[17]my_peds_Accuracy = 10
my_peds1[17]my_peds_Health = 800
my_peds1[17]my_peds_Armour = 0
my_peds1[17]my_peds_Invincible = False
my_peds1[17]my_peds_DrivingSpeed = 60
my_peds1[17]my_peds_DrivingStyle = Normal
my_peds1[17]my_peds_CombatEngaugeRange = 30
my_peds1[17]my_peds_CanLeaveGuardRange = True
my_peds1[17]my_peds_GuardRange = 5
my_peds1[17]my_peds_VecFallowDist = 5
my_peds1[17]my_peds_seeingRange = 30
my_peds1[17]my_peds_hearingRange = 60
my_peds1[17]my_peds_group_numb = 0
my_peds1[17]my_peds_Combat_Ability = 10
my_peds1[17]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[17]my_peds_can_exit_vehicle = False
my_peds1[17]my_peds_waypoint = 0
my_peds1[17]COMPONENT_FACE_DRAWABLE = 0
my_peds1[17]COMPONENT_FACE_TEXTURE = 0
my_peds1[17]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[17]COMPONENT_HEAD_TEXTURE = 0
my_peds1[17]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[17]COMPONENT_HAIR_TEXTURE = 0
my_peds1[17]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[17]COMPONENT_TORSO_TEXTURE = 0
my_peds1[17]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[17]COMPONENT_LEGS_TEXTURE = 0
my_peds1[17]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[17]COMPONENT_HANDS_TEXTURE = 0
my_peds1[17]COMPONENT_FEET_DRAWABLE = 0
my_peds1[17]COMPONENT_FEET_TEXTURE = 0
my_peds1[17]COMPONENT_EYES_DRAWABLE = 0
my_peds1[17]COMPONENT_EYES_TEXTURE = 0
my_peds1[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[17]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[17]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[17]COMPONENT_TASKS_TEXTURE = 0
my_peds1[17]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[17]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[17]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[17]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[17]PROP_HATS_INDEX = -1
my_peds1[17]PROP_HATS_TEXTURE = -1
my_peds1[17]PROP_GLASSES_INDEX = -1
my_peds1[17]PROP_GLASSES_TEXTURE = -1
my_peds1[17]PROP_EARS_INDEX = -1
my_peds1[17]PROP_EARS_TEXTURE = -1
my_peds1[18]Model = s_m_m_strperf_01
my_peds1[18]Model2 = 0x795AC7A8
my_peds1[18]Positionx = -2969.611
my_peds1[18]Positiony = 1991.819
my_peds1[18]Positionz = 32.28394
my_peds1[18]Heading = 65.99999
my_peds1[18]Task = 5
my_peds1[18]Weapon = Pistol
my_peds1[18]Group = 1
my_peds1[18]SeatPosition = -1
my_peds1[18]my_peds_variation = Default
my_peds1[18]my_peds_Accuracy = 10
my_peds1[18]my_peds_Health = 800
my_peds1[18]my_peds_Armour = 0
my_peds1[18]my_peds_Invincible = False
my_peds1[18]my_peds_DrivingSpeed = 60
my_peds1[18]my_peds_DrivingStyle = Normal
my_peds1[18]my_peds_CombatEngaugeRange = 30
my_peds1[18]my_peds_CanLeaveGuardRange = True
my_peds1[18]my_peds_GuardRange = 5
my_peds1[18]my_peds_VecFallowDist = 5
my_peds1[18]my_peds_seeingRange = 30
my_peds1[18]my_peds_hearingRange = 60
my_peds1[18]my_peds_group_numb = 0
my_peds1[18]my_peds_Combat_Ability = 10
my_peds1[18]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[18]my_peds_can_exit_vehicle = False
my_peds1[18]my_peds_waypoint = 0
my_peds1[18]COMPONENT_FACE_DRAWABLE = 0
my_peds1[18]COMPONENT_FACE_TEXTURE = 0
my_peds1[18]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[18]COMPONENT_HEAD_TEXTURE = 0
my_peds1[18]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[18]COMPONENT_HAIR_TEXTURE = 0
my_peds1[18]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[18]COMPONENT_TORSO_TEXTURE = 0
my_peds1[18]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[18]COMPONENT_LEGS_TEXTURE = 0
my_peds1[18]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[18]COMPONENT_HANDS_TEXTURE = 0
my_peds1[18]COMPONENT_FEET_DRAWABLE = 0
my_peds1[18]COMPONENT_FEET_TEXTURE = 0
my_peds1[18]COMPONENT_EYES_DRAWABLE = 0
my_peds1[18]COMPONENT_EYES_TEXTURE = 0
my_peds1[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[18]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[18]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[18]COMPONENT_TASKS_TEXTURE = 0
my_peds1[18]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[18]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[18]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[18]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[18]PROP_HATS_INDEX = -1
my_peds1[18]PROP_HATS_TEXTURE = -1
my_peds1[18]PROP_GLASSES_INDEX = -1
my_peds1[18]PROP_GLASSES_TEXTURE = -1
my_peds1[18]PROP_EARS_INDEX = -1
my_peds1[18]PROP_EARS_TEXTURE = -1
my_peds1[19]Model = s_m_m_strperf_01
my_peds1[19]Model2 = 0x795AC7A8
my_peds1[19]Positionx = -2695.968
my_peds1[19]Positiony = 2313.283
my_peds1[19]Positionz = 17.66067
my_peds1[19]Heading = 330.0001
my_peds1[19]Task = 5
my_peds1[19]Weapon = Pistol
my_peds1[19]Group = 1
my_peds1[19]SeatPosition = -1
my_peds1[19]my_peds_variation = Default
my_peds1[19]my_peds_Accuracy = 10
my_peds1[19]my_peds_Health = 800
my_peds1[19]my_peds_Armour = 0
my_peds1[19]my_peds_Invincible = False
my_peds1[19]my_peds_DrivingSpeed = 5
my_peds1[19]my_peds_DrivingStyle = Normal
my_peds1[19]my_peds_CombatEngaugeRange = 30
my_peds1[19]my_peds_CanLeaveGuardRange = True
my_peds1[19]my_peds_GuardRange = 5
my_peds1[19]my_peds_VecFallowDist = 5
my_peds1[19]my_peds_seeingRange = 30
my_peds1[19]my_peds_hearingRange = 60
my_peds1[19]my_peds_group_numb = 0
my_peds1[19]my_peds_Combat_Ability = 10
my_peds1[19]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[19]my_peds_can_exit_vehicle = False
my_peds1[19]my_peds_waypoint = 0
my_peds1[19]COMPONENT_FACE_DRAWABLE = 0
my_peds1[19]COMPONENT_FACE_TEXTURE = 0
my_peds1[19]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[19]COMPONENT_HEAD_TEXTURE = 0
my_peds1[19]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[19]COMPONENT_HAIR_TEXTURE = 0
my_peds1[19]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[19]COMPONENT_TORSO_TEXTURE = 0
my_peds1[19]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[19]COMPONENT_LEGS_TEXTURE = 0
my_peds1[19]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[19]COMPONENT_HANDS_TEXTURE = 0
my_peds1[19]COMPONENT_FEET_DRAWABLE = 0
my_peds1[19]COMPONENT_FEET_TEXTURE = 0
my_peds1[19]COMPONENT_EYES_DRAWABLE = 0
my_peds1[19]COMPONENT_EYES_TEXTURE = 0
my_peds1[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[19]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[19]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[19]COMPONENT_TASKS_TEXTURE = 0
my_peds1[19]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[19]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[19]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[19]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[19]PROP_HATS_INDEX = -1
my_peds1[19]PROP_HATS_TEXTURE = -1
my_peds1[19]PROP_GLASSES_INDEX = -1
my_peds1[19]PROP_GLASSES_TEXTURE = -1
my_peds1[19]PROP_EARS_INDEX = -1
my_peds1[19]PROP_EARS_TEXTURE = -1
my_peds1[20]Model = s_m_y_clown_01
my_peds1[20]Model2 = 0x4498DDE
my_peds1[20]Positionx = -2371.235
my_peds1[20]Positiony = 3455.482
my_peds1[20]Positionz = 25.64914
my_peds1[20]Heading = 33.03101
my_peds1[20]Task = 5
my_peds1[20]Weapon = Pistol
my_peds1[20]Group = 1
my_peds1[20]SeatPosition = -1
my_peds1[20]my_peds_variation = Default
my_peds1[20]my_peds_Accuracy = 10
my_peds1[20]my_peds_Health = 800
my_peds1[20]my_peds_Armour = 0
my_peds1[20]my_peds_Invincible = False
my_peds1[20]my_peds_DrivingSpeed = 5
my_peds1[20]my_peds_DrivingStyle = Normal
my_peds1[20]my_peds_CombatEngaugeRange = 30
my_peds1[20]my_peds_CanLeaveGuardRange = True
my_peds1[20]my_peds_GuardRange = 5
my_peds1[20]my_peds_VecFallowDist = 5
my_peds1[20]my_peds_seeingRange = 30
my_peds1[20]my_peds_hearingRange = 60
my_peds1[20]my_peds_group_numb = 0
my_peds1[20]my_peds_Combat_Ability = 10
my_peds1[20]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[20]my_peds_can_exit_vehicle = False
my_peds1[20]my_peds_waypoint = 0
my_peds1[20]COMPONENT_FACE_DRAWABLE = 0
my_peds1[20]COMPONENT_FACE_TEXTURE = 0
my_peds1[20]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[20]COMPONENT_HEAD_TEXTURE = 0
my_peds1[20]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[20]COMPONENT_HAIR_TEXTURE = 0
my_peds1[20]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[20]COMPONENT_TORSO_TEXTURE = 0
my_peds1[20]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[20]COMPONENT_LEGS_TEXTURE = 0
my_peds1[20]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[20]COMPONENT_HANDS_TEXTURE = 0
my_peds1[20]COMPONENT_FEET_DRAWABLE = 0
my_peds1[20]COMPONENT_FEET_TEXTURE = 0
my_peds1[20]COMPONENT_EYES_DRAWABLE = 0
my_peds1[20]COMPONENT_EYES_TEXTURE = 0
my_peds1[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[20]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[20]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[20]COMPONENT_TASKS_TEXTURE = 0
my_peds1[20]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[20]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[20]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[20]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[20]PROP_HATS_INDEX = -1
my_peds1[20]PROP_HATS_TEXTURE = -1
my_peds1[20]PROP_GLASSES_INDEX = -1
my_peds1[20]PROP_GLASSES_TEXTURE = -1
my_peds1[20]PROP_EARS_INDEX = -1
my_peds1[20]PROP_EARS_TEXTURE = -1
my_peds1[21]Model = s_m_y_clown_01
my_peds1[21]Model2 = 0x4498DDE
my_peds1[21]Positionx = -2316.609
my_peds1[21]Positiony = 3406.632
my_peds1[21]Positionz = 30.4919
my_peds1[21]Heading = 54.0077
my_peds1[21]Task = 5
my_peds1[21]Weapon = Pistol
my_peds1[21]Group = 1
my_peds1[21]SeatPosition = -1
my_peds1[21]my_peds_variation = Default
my_peds1[21]my_peds_Accuracy = 10
my_peds1[21]my_peds_Health = 800
my_peds1[21]my_peds_Armour = 0
my_peds1[21]my_peds_Invincible = False
my_peds1[21]my_peds_DrivingSpeed = 5
my_peds1[21]my_peds_DrivingStyle = Normal
my_peds1[21]my_peds_CombatEngaugeRange = 30
my_peds1[21]my_peds_CanLeaveGuardRange = True
my_peds1[21]my_peds_GuardRange = 5
my_peds1[21]my_peds_VecFallowDist = 5
my_peds1[21]my_peds_seeingRange = 30
my_peds1[21]my_peds_hearingRange = 60
my_peds1[21]my_peds_group_numb = 0
my_peds1[21]my_peds_Combat_Ability = 10
my_peds1[21]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds1[21]my_peds_can_exit_vehicle = False
my_peds1[21]my_peds_waypoint = 0
my_peds1[21]COMPONENT_FACE_DRAWABLE = 0
my_peds1[21]COMPONENT_FACE_TEXTURE = 0
my_peds1[21]COMPONENT_HEAD_DRAWABLE = 0
my_peds1[21]COMPONENT_HEAD_TEXTURE = 0
my_peds1[21]COMPONENT_HAIR_DRAWABLE = 0
my_peds1[21]COMPONENT_HAIR_TEXTURE = 0
my_peds1[21]COMPONENT_TORSO_DRAWABLE = 0
my_peds1[21]COMPONENT_TORSO_TEXTURE = 0
my_peds1[21]COMPONENT_LEGS_DRAWABLE = 0
my_peds1[21]COMPONENT_LEGS_TEXTURE = 0
my_peds1[21]COMPONENT_HANDS_DRAWABLE = 0
my_peds1[21]COMPONENT_HANDS_TEXTURE = 0
my_peds1[21]COMPONENT_FEET_DRAWABLE = 0
my_peds1[21]COMPONENT_FEET_TEXTURE = 0
my_peds1[21]COMPONENT_EYES_DRAWABLE = 0
my_peds1[21]COMPONENT_EYES_TEXTURE = 0
my_peds1[21]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds1[21]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds1[21]COMPONENT_TASKS_DRAWABLE = 0
my_peds1[21]COMPONENT_TASKS_TEXTURE = 0
my_peds1[21]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds1[21]COMPONENT_TEXTURES_TEXTURE = 0
my_peds1[21]COMPONENT_TORSO2_DRAWABLE = 0
my_peds1[21]COMPONENT_TORSO2_TEXTURE = 0
my_peds1[21]PROP_HATS_INDEX = -1
my_peds1[21]PROP_HATS_TEXTURE = -1
my_peds1[21]PROP_GLASSES_INDEX = -1
my_peds1[21]PROP_GLASSES_TEXTURE = -1
my_peds1[21]PROP_EARS_INDEX = -1
my_peds1[21]PROP_EARS_TEXTURE = -1
